![]() However, the players quickly discover that the person is actually an impostor who is trying to steal the merchant's identity and fortune. The Impostor: The players are approached by a person who claims to be a wealthy merchant in town. The players can either stop the thieves and earn a reward from the merchant, or they can let the thieves complete their heist and try to steal from them later. The Heist: The players witness a group of thieves attempting to rob a wealthy merchant's home. The players must decide whether to intervene in the complicated love triangle or leave the situation alone. The nobleman is engaged to someone else, and the young woman wants the players' help in breaking off the engagement. The Unrequited Lover: The players are approached by a young woman who is hopelessly in love with a nobleman in the city. Depending on the players' actions, they may gain or lose favor with the guards. ![]() The players can either try to calm the drunkard down or leave the situation alone. The drunkard is causing a disturbance and is attracting the attention of the city guards. The Drunkard: The players come across a drunkard stumbling through the streets. Once the child is returned to their grateful family, they may be rewarded with a small trinket or coin as thanks. The child is too young to remember their home address, and the players must use their investigation skills to track down the child's family. The Lost Child: While exploring the city, the players come across a small child who is lost and crying. The players can either report the vendor to the authorities or turn a blind eye to the vendor's shady business. The vendor tries to sell them exotic fruits and spices, but when the players inquire about the strange ingredients, they discover that the vendor is actually selling items stolen from a wealthy merchant in town. The Market Vendor: As the players walk through the bustling marketplace, they are approached by a friendly vendor. Encourage players to think outside the box and use their surroundings to gain an advantage. Use the environment to your advantage: Cities are full of opportunities for creative use of the environment in combat and roleplaying encounters. Make sure to incorporate this into the adventure and provide consequences for illegal actions. Varying the types of encounters can keep players engaged and excited.īe mindful of the forces of law and order: In a city, PCs are often surrounded by the forces of law and order and cannot do exactly as they wish. Vary the types of encounters: Urban adventures offer a wide range of encounter possibilities, from chases through crowded streets to infiltration of guarded buildings. Use NPCs to guide players to important locations or give them valuable information. Make use of non-player characters: With so many potential NPCs in a city, it can be easy for players to get overwhelmed. It can also help the DM keep track of important details and make sure that adventures flow smoothly. Create a detailed map: A well-crafted city map can help players get a sense of the layout and important landmarks.
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